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Three Pokémon Titles That Were Denied the Appreciation They Warranted

In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most popular video games around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The continued excitement around trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These represent titles that didn't get their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, there are small features like these in recent entries—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its release said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.


With numerous mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

The writer

Connie Walker

A seasoned journalist with over a decade of experience covering UK politics and social issues, passionate about uncovering stories that matter.

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